Games are the enemies of most parents despite being treasured and loved by the majority of young students.
The argument made by parents is that their children waste away in front of their screen instead of submitting themselves to serious academic rigor.
However, the incorporation of games into education is starting to become popular and many people are starting to enjoy this new-found culture.
Is there really a consistency between learning and playing games? Most certainly! Students are starting to be taught using computerized education games.
Here is how this will continue happening in the future.
Why are video games being used more in class?
Students learn much better when games are involved, whether it is a quiz, board game, or physical game like running. The reason behind this is because it makes learning interactive and more practical and besides that, reading bores children.
When kids play games, they are fully immersed in them and that encourages learning in a better way. So, playing games is not a waste of time, but it can be used as an opportunity for learning.
The industry has witnessed massive amounts of investments into making educational video games today and this will continue to steady as it shapes future education.
As children are starting to play Minecraft and SimCity to learn valuable skills, you may be tempted to understand these games. As your child explains it to you, don’t fall back on your college or university education but rather get dissertation help in Great Britain.
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It is hard to predict where the future of video games in the classroom is headed, but you can expect more of it. However, educational games aren’t a thing that started recently, but there are games that date back to 1983 like the Math Blaster!
They have really come a long way to the games we see with 3D interfaces and other graphics that are interactive to the players.
Future of video games in the classroom
Some companies have teams specifically dedicated to developing video game educational content. The biggest players in this market are Amplify, TeacherGaming, GameGururs, GlassLab, and Serious Games.
Analysts believe that more educational games will be developed and after being tested will be officially implemented in the classroom. Industry professionals are starting to recognize the impact of video games and it is starting to lose the stigma of being a waste of time.
Even employers are starting to see the value of games as they recognize the benefits of gaming. They believe it seems like it can be used to help attain technical skills that will make the employees valuable.
Due to the employers’ perception of this, it makes sense to start honing their skills while they are young and grow up to be employable adults. With computer screens increasing in volumes at different schools around the globe, educational content may be easily converted to games that will substitute the need for reading lengthy books.
The industry of educational gaming is valued at billions and forecasts show positive growth prospects. The move of games such as Minecraft and Simcity creating specific games for students also shows that a lot can be expected in this industry. The skills children learn in these games are important.
For example, SimCityEDU has a challenge called pollution challenge, which tries to change the perception of students about the environment. While on the other hand, GameGurus developed a game that teaches physics to children who play it.
No doubt, teaching methods fused with some games will be highly valuable as more children are getting used to mobile devices that are accessible to them. As they start to penetrate the market, they have had effects such as invoking emotions and improving the problem-solving skills of children.
Due to this, students will be able to memorize their curriculum because emotions are closely related to memory.
The bottom line
Educational games are shaping the path for future education and the way it will be projected to students. Using games, teachers have the ability to engage all types of students and build their memory using a tool that will be enjoyable to students.
Existing educational games span across a lot of subjects, including mathematics, geography, physics, biology, and many other subjects. The future seems bright for games in the education industry and it continues to manifest consistent growth. You can expect to see more games that teach students valuable principles and skills being played in the classroom and even after school.
Joshua Robinson is a talented blogger and an academic writer for online writing service companies. He works consistently with the students to come up with ideas that can enhance the level of college assignment to help improve their grades. In his free time, he likes to play mmo games, try new types of salads in his kitchen and flying drones.